Entry #7 – Lost the Battle, Won the War (Follow-up on Defeat)

 Whaaaat?! Flash, you’re writing another entry so soon after your first one! That’s…unheard of!

Well what I’m about to tell you guys happened to me about a day after I posted my last entry, and I’ve spent a few days with it before deciding to update you all. So enjoy ^_^


Like I said, about a day after I made my last post, I decided to drift away from the items of my…collection, and get into RPG Maker games. You know, those top-downish, pixelized games like Corpse Party, Mad Father, IB, Witches House, and Misao? Things like those.

I searched far and wide for a program that would let me make one of my own that wasn’t the official RPG Maker software (since I’d be shit at using that). Well, I didn’t have to look very far before I found…

Dun da da DAAAAAA! RPG Maker VX Ace!

Now, before you ask, this is by no means a sponsored entry or anything, nor am I promoting the software. If you want to check it out, you can look it up for yourself on steam.

Anyway, the software is really helpful to me since I get to bring my plot ideas to life in an actual game. I’d be lying if I said it was all about me, though. Missy’s been working with me from the beginning, and I think that we’ve really made a solid plot together.

The only problem I have is with two things: One, the maps. I SUCK at map making, and I can’t see myself making all, if any, of the maps in the game. At the very least, I would need to look up some map templates and copy-, I mean, *Ahem* “borrow” them.

The other problem lies in the numbers aspect of an RPG. Unlike things like Corpse Part, Misao, and Mad Father, the games you can make in VX Ace are fantasy/battle-oriented games. You know, like Final Fantasy? That’s fine and all, but I’m not really good with numbers and math, so I wouldn’t know the first thing about making a balanced stats and XP system so that players get a fair, but challenging game.

I know I, for one, HATE farming in RPG games. Like, it’s such a pain in the ass to get to a point in a game where you keep dying over and over because the boss is too strong, so you have to spend like a billion years fighting the same enemies over and over until you’re high enough of a level to beat the boss; Only to find out that immediately after that boss is another, tougher boss that you can’t beat either. So now you have to go back and farm another billion years until you’re a high enough level to beat that boss.

And the cycle continues.

So you see, I dislike games that make you farm just so you can be strong enough to continue the plot. Because if there’s one thing I value in games in general, it’s plot. I’m not much of an MMO player because I prefer playing out the story of a game to trying to get my guy to a high level so I can fight people.

So with Missy and I’s new game, I’d like to make it heavily story-based, meaning the fighting will be pretty lax and easy to get through. That might piss off some of the more challenge-seeking players, but that’s just how I am. I want it to be a game that anyone can play, instead of people who are willing to put in the effort of farming. I don’t want people doing what I do and just putting down a game forever when they continuously die at a boss for being too low of a level.

Another entry down, it seems. Hey, I think I’m getting the hang of this, no? It feels kinda good to finally talk about stuff that doesn’t have to do with angsty teen drama.

Thanks for listening, if anyone even is.

Flash, out.

One thought on “Entry #7 – Lost the Battle, Won the War (Follow-up on Defeat)”

  1. AHHHH is this a Paramore reference??? “Now” is one of their most satisfying singles.

    Sorry if it’s not a reference and I was just fangirling out! But your title made me happy.

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